bradc
Aug 6, 10:24 PM
Yeah I just checked MacRumors' stats....77mbits/second:eek: Talk about a bandwidth bill $!$! Then again, tink of all the money MacRumors will make off of ad impressions!:eek:
antster94
Apr 3, 01:54 PM
Nice to see there's one in existence without a light bleed.
Lollypop
Aug 7, 05:13 AM
Boy, we are a quite a multinational group. If only the rest of the people in the nations of the world could come together through Macness the way that we all have, then there would be no more wars. Actually, it'd probably just mean we'd have different kinds of wars, like the Nano vs. Video iPod war. :p
I can see a war over that already brewing! :p
I can see a war over that already brewing! :p
adroit
Nov 15, 11:25 AM
That really depends on the program, on how "parallelizable" the application is.
The simplest way to think of it is like this: Let's say you have a program that first has to calculate A. Then, when it's done that, it uses the result of A to calculate B. Then, when it's done that, uses the result of B to calculate C, then C to D, and so on. That's a *serial* problem there. The calculation of B can't begin until A is done, so it doesn't matter how many processors you have running, all computation is held up on one spot.
On the other hand, let's say you have an application that needs to calculate A, B, C and D, but those four values are not dependent on each other at all. In that case, you can use four processors at the same time, to calculate all four values at the same time.
Think of it like baking a cake. You can't start putting on the icing until the cake is done baking. And you can't start baking the cake until the ingredients are all mixed together. But you can have people simultaneously getting out and measuring the ingredients.
So that problem is partially parallelizable, but the majority of its workload is a serial process.
Some software applications, just by their very nature, will never be able to do anything useful with multiple processors.
This is true, but there are still many many ways to optimize the multi-core processor that's not currently being use.
For example, I am waiting for a program to compile right now. Although I have a dual core on my computer, the compiler only compile one file at a time and usually takes about 10 min to do a full compile . If I have an 8 core computer with a multi-threaded compiler then I can cut the total time to jsut over a min + couple of seconds for linking time.
I think the main problem with muti-threading program is that it is difficult to implement, especially for coders who only knows high-level languages. Muti-threading in low-level program such as C is not easy but at least it is straight-forward. But trying to muti-thread high-level language such as VB or C# can get you into a big headace since everything is abstracted from the programmer. To do that, you need to get into unsafe code and call a bunch of DLLs, and it's easy to get memory leaks. Basically it can start to get very complicated, very quickly.
The simplest way to think of it is like this: Let's say you have a program that first has to calculate A. Then, when it's done that, it uses the result of A to calculate B. Then, when it's done that, uses the result of B to calculate C, then C to D, and so on. That's a *serial* problem there. The calculation of B can't begin until A is done, so it doesn't matter how many processors you have running, all computation is held up on one spot.
On the other hand, let's say you have an application that needs to calculate A, B, C and D, but those four values are not dependent on each other at all. In that case, you can use four processors at the same time, to calculate all four values at the same time.
Think of it like baking a cake. You can't start putting on the icing until the cake is done baking. And you can't start baking the cake until the ingredients are all mixed together. But you can have people simultaneously getting out and measuring the ingredients.
So that problem is partially parallelizable, but the majority of its workload is a serial process.
Some software applications, just by their very nature, will never be able to do anything useful with multiple processors.
This is true, but there are still many many ways to optimize the multi-core processor that's not currently being use.
For example, I am waiting for a program to compile right now. Although I have a dual core on my computer, the compiler only compile one file at a time and usually takes about 10 min to do a full compile . If I have an 8 core computer with a multi-threaded compiler then I can cut the total time to jsut over a min + couple of seconds for linking time.
I think the main problem with muti-threading program is that it is difficult to implement, especially for coders who only knows high-level languages. Muti-threading in low-level program such as C is not easy but at least it is straight-forward. But trying to muti-thread high-level language such as VB or C# can get you into a big headace since everything is abstracted from the programmer. To do that, you need to get into unsafe code and call a bunch of DLLs, and it's easy to get memory leaks. Basically it can start to get very complicated, very quickly.
Lukeit
Mar 31, 11:01 AM
Yea it's a little buggy right now. You can delete apps the same as as before with some added frustration.
1. Press and hold, CMD+OPT+CTRL (so they all wiggle)
2. Next press and hold one app until they stop wiggling.
3. Now click the apps you want once to delete them.
4. Make sure you hold those 3 keys throughout all steps.
The only thing I haven't figured out yet is adding apps manually. When I drag them to the LaunchPad icon, nothing happens.
Thanks SO much... you made my day!
1. Press and hold, CMD+OPT+CTRL (so they all wiggle)
2. Next press and hold one app until they stop wiggling.
3. Now click the apps you want once to delete them.
4. Make sure you hold those 3 keys throughout all steps.
The only thing I haven't figured out yet is adding apps manually. When I drag them to the LaunchPad icon, nothing happens.
Thanks SO much... you made my day!
Small White Car
Apr 12, 10:17 PM
I thought I heard him say that it was 'shipping' in June, in addition to the App Store. Can anyone else verify this?
Final Cut is.
We were talking about Aperture, the photo program.
Final Cut is.
We were talking about Aperture, the photo program.
iGav
Feb 25, 07:51 AM
looking at the very current and very genius Fiat Twin Air engines i have to say that very refined turbocharged small displacement/ few cylinder engines are actually the next step over the overly complicated hybrid systems
The Twin Air is conceptually brilliant... but its real world numbers haven't anywhere near matched up to Fiat's official figures (68.9mpg official - 35.7mpg real world, neither of which are particularly brilliant to begin with) and there lies one of the problems with small capacity engines, in anything other than ideal test conditions (i.e. rolling road), it is extraordinarily difficult to even approach the officials figures in everyday conditions, because put simply, they have to be razzed.
Like what you've said though, there's a compelling argument to be made that a diesel-electric hybrid (like VW's XL1 Concept), with energy recovery would probably be the best arrangement (particularly for an urban car), in this instance the diesel engine is isolated from the actually drivetrain (reducing NVH etc) and the electric motors counter the age old argument of petrol>diesel refinement.
I do think that smaller capacity, fewer cylinder engines are the way to go, but only if the absolutely most important factor is addressed first, and that is one of weight, until then...
The Twin Air is conceptually brilliant... but its real world numbers haven't anywhere near matched up to Fiat's official figures (68.9mpg official - 35.7mpg real world, neither of which are particularly brilliant to begin with) and there lies one of the problems with small capacity engines, in anything other than ideal test conditions (i.e. rolling road), it is extraordinarily difficult to even approach the officials figures in everyday conditions, because put simply, they have to be razzed.
Like what you've said though, there's a compelling argument to be made that a diesel-electric hybrid (like VW's XL1 Concept), with energy recovery would probably be the best arrangement (particularly for an urban car), in this instance the diesel engine is isolated from the actually drivetrain (reducing NVH etc) and the electric motors counter the age old argument of petrol>diesel refinement.
I do think that smaller capacity, fewer cylinder engines are the way to go, but only if the absolutely most important factor is addressed first, and that is one of weight, until then...
timmillwood
Nov 27, 03:28 PM
i think the 17" apple monitor will go well with my 17" macbook pro, but only if they are the same resolution
lewis82
Nov 23, 07:23 PM
Some CAT6 cable (1 foot, 2 feet, 5 feet)
http://images2.monoprice.com/productmediumimages/22881.jpghttp://images2.monoprice.com/productmediumimages/34191.jpghttp://images2.monoprice.com/productmediumimages/34341.jpg
http://images2.monoprice.com/productmediumimages/35421.jpghttp://images2.monoprice.com/productmediumimages/35451.jpg
Firewire (800 to 400 and 800 to 800, both 6 feet)
http://images2.monoprice.com/productmediumimages/54371.jpghttp://images2.monoprice.com/productmediumimages/54331.jpg
USB, (A to B 3 feet and 6 feet extension)
http://images2.monoprice.com/productmediumimages/67671.jpg
iPod charger
Saved a huge bunch of money by ordering online :)
http://images2.monoprice.com/productmediumimages/22881.jpghttp://images2.monoprice.com/productmediumimages/34191.jpghttp://images2.monoprice.com/productmediumimages/34341.jpg
http://images2.monoprice.com/productmediumimages/35421.jpghttp://images2.monoprice.com/productmediumimages/35451.jpg
Firewire (800 to 400 and 800 to 800, both 6 feet)
http://images2.monoprice.com/productmediumimages/54371.jpghttp://images2.monoprice.com/productmediumimages/54331.jpg
USB, (A to B 3 feet and 6 feet extension)
http://images2.monoprice.com/productmediumimages/67671.jpg
iPod charger
Saved a huge bunch of money by ordering online :)
fishkorp
Jul 14, 10:10 AM
I also don't want microsoft handling my video codec, anybody remember the wonderous creation of WMV/WMA? The one that like none of us can use on macs? HD-DVD's codec is a derivation of the WMV-HD codec. Welcome to the Microsoft reality. They really like controlling proprietary codecs. Also...MPEG was created by a group of companies and people working together, Microsoft created WMV, so they've got almost complete say in how that plays out.
MS is using the ATI H.264 codec for HD content on the XBox 360 HD-DVD drive, so they're not using their own crazy codecs.
ATI Technologies today announced that Microsoft Corp. has chosen ATI's H.264 decoder for the Xbox 360 HD DVD player, bringing users sharper, more true-to-life visuals and smoother playback of high-definition content. HD DVDs encoded using one of three approved codecs deliver up to six times the resolution of traditional DVDs all on a single disc. Built on ATI's Avivo technology, the decoder used for the Xbox 360 HD DVD player brings to bear ATI's considerable multimedia know-how to ensure gamers, home theatre buffs, and casual viewers alike get a more perfect picture from the H.264 format.
"The Xbox 360 gives consumers access to a world of high-definition games and video content through Xbox Live Marketplace. With the new Xbox 360 HD DVD player using ATI's decoder technology, we're giving consumers the choice to playback the latest in high-definition movies," said Todd Holmdahl, corporate vice president of Xbox 360 hardware development. "HD DVD brings new meaning to the term home theater. When people see the visual clarity and realism that Microsoft and ATI are delivering through the Xbox 360 this holiday, they will be blown away."
To enable the smoothest H.264 video playback possible, the ATI decoder technology makes use of the Xbox 360's graphics processing unit (GPU) to accelerate video processing. The unified shader design of the GPU enables high-end processing techniques such as comb filtering and automatic gain control to ensure that video artifacts such as blockiness or color bands don't disrupt playback.
"With the Xbox 360 HD DVD player, Microsoft and ATI are pushing the boundaries of high-definition multimedia content," said Rick Bergman, senior vice president and general manager, PC Business Unit, ATI. "The decoder technology used in the new drive provides high fidelity visuals unlike anything ever seen before. This is another example of the close cooperation between our two companies, and the commitment we both share to delivering the most immersive experience possible for audiences around the world."
MS is using the ATI H.264 codec for HD content on the XBox 360 HD-DVD drive, so they're not using their own crazy codecs.
ATI Technologies today announced that Microsoft Corp. has chosen ATI's H.264 decoder for the Xbox 360 HD DVD player, bringing users sharper, more true-to-life visuals and smoother playback of high-definition content. HD DVDs encoded using one of three approved codecs deliver up to six times the resolution of traditional DVDs all on a single disc. Built on ATI's Avivo technology, the decoder used for the Xbox 360 HD DVD player brings to bear ATI's considerable multimedia know-how to ensure gamers, home theatre buffs, and casual viewers alike get a more perfect picture from the H.264 format.
"The Xbox 360 gives consumers access to a world of high-definition games and video content through Xbox Live Marketplace. With the new Xbox 360 HD DVD player using ATI's decoder technology, we're giving consumers the choice to playback the latest in high-definition movies," said Todd Holmdahl, corporate vice president of Xbox 360 hardware development. "HD DVD brings new meaning to the term home theater. When people see the visual clarity and realism that Microsoft and ATI are delivering through the Xbox 360 this holiday, they will be blown away."
To enable the smoothest H.264 video playback possible, the ATI decoder technology makes use of the Xbox 360's graphics processing unit (GPU) to accelerate video processing. The unified shader design of the GPU enables high-end processing techniques such as comb filtering and automatic gain control to ensure that video artifacts such as blockiness or color bands don't disrupt playback.
"With the Xbox 360 HD DVD player, Microsoft and ATI are pushing the boundaries of high-definition multimedia content," said Rick Bergman, senior vice president and general manager, PC Business Unit, ATI. "The decoder technology used in the new drive provides high fidelity visuals unlike anything ever seen before. This is another example of the close cooperation between our two companies, and the commitment we both share to delivering the most immersive experience possible for audiences around the world."
MacRumors
Mar 22, 03:40 PM
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Evangelion
Aug 29, 09:21 AM
Which would be fine...if there were a model in the middle. It's like a car company selling a huge SUV and a tiny two door car, with nothing in between.
Oh believe me, I agree with you 100% percent! I would LOVE to see "Mac pro Mini" from Apple.
Oh believe me, I agree with you 100% percent! I would LOVE to see "Mac pro Mini" from Apple.
skunk
Mar 21, 05:39 PM
Loyalists blow with the wind, and the prevailing wind happens to be from Vichy. .... sorry, Tripoli. :oI think that's the prevailing water.
Tilpots
Oct 23, 08:58 AM
Orange enclosures and a scary, carved apple face for a Halloween Release!:D
jonnysods
Apr 19, 07:43 PM
Very cool. We love our iMac 2010 i3 27" still, but I love to see this model grow and mature and get desktop components.
Couple more years!
Couple more years!
Brianstorm91
Jan 12, 11:46 AM
Apple's patented induction charging/data transfer technology (http://hrmpf.com/wordpress/113/iphone-itablet-dock-inductive-charging).
KnightWRX
Apr 26, 02:22 PM
At the end of the day, I believe this is going to court.
I think the heart of the case will be hinged on proving if "app store" and/or "appstore" was in common use before apple applied for the TM. It does not matter in the least what "app" is short for, or what it means, or who used it for what. Only "appstore" or "app store."
If they were to concede it was unique, but argue that it is NOW generic, I'd think they'd lose, (because Amazon and Microsoft seem to be ones generalizing it.)
Microsoft already made their opposition known in the USPTO's opposition phase for Apple's trademark application. This will go to court sooner than Amazon/Apple does.
I think the heart of the case will be hinged on proving if "app store" and/or "appstore" was in common use before apple applied for the TM. It does not matter in the least what "app" is short for, or what it means, or who used it for what. Only "appstore" or "app store."
If they were to concede it was unique, but argue that it is NOW generic, I'd think they'd lose, (because Amazon and Microsoft seem to be ones generalizing it.)
Microsoft already made their opposition known in the USPTO's opposition phase for Apple's trademark application. This will go to court sooner than Amazon/Apple does.
fblack
Oct 23, 10:30 AM
If this is true then...hallelujah! :)
titans1127
Oct 15, 07:39 PM
So far I have picked up the Griffin Reveal, Belkin Grip Vue, and the Case-Mate Gelli case. All great cases and they all fit with a Wrapsol original on the back, just have to massage it into place. I have a clear bodyguardz but haven't tried it out yet to see if it will fit.
JRM PowerPod
Aug 6, 11:19 PM
Or when there are multiple threads analyzing a photograph of a banner with dozens of icons on it, and nobody notices the photo also shows (the same) two covered banners. :)
Don't be like that, i noticed it.
http://forums.macrumors.com/showthread.php?p=2677363#post2677363
But that doesn't mean everyone isnt going nuts, because they are. This is worse than any build up to an Apple event i've ever remembered
Don't be like that, i noticed it.
http://forums.macrumors.com/showthread.php?p=2677363#post2677363
But that doesn't mean everyone isnt going nuts, because they are. This is worse than any build up to an Apple event i've ever remembered
OdduWon
Jan 1, 09:33 PM
i hope this year apple takes a wider stance on how they support the artists used in there iTMS collection. More web links and a way of getting straight to their upcoming show list would be a nice start, as some were lost when iT 7 came out.
With iTv you could have a "front row" seat for live streamed concerts and events. This would be like pay-per view but with a apple tie in.
And if you had a camera setup YOU could be the event. A sort of iCast ;)
With iTv you could have a "front row" seat for live streamed concerts and events. This would be like pay-per view but with a apple tie in.
And if you had a camera setup YOU could be the event. A sort of iCast ;)
Anonymous Freak
Nov 28, 12:01 AM
Apple previously had sold a 17" 4:3 ratio LCD until June 2004
Correction: the 17" Apple Cinema Display was the oddball 5:4 ratio. 1280x1024 is *NOT* 4:3. 1280x960 is. CRTs are usually 4:3, and Apple's CRTs that support 1280 or higher use 1280x960 (such as the eMac.) LCDs that use 1280 use the the non-standard ratio of 1280x1024. Why? No clue. Some oddball decision a little over half a decade ago. But 1280x1024 became the standard for LCDs.
Correction: the 17" Apple Cinema Display was the oddball 5:4 ratio. 1280x1024 is *NOT* 4:3. 1280x960 is. CRTs are usually 4:3, and Apple's CRTs that support 1280 or higher use 1280x960 (such as the eMac.) LCDs that use 1280 use the the non-standard ratio of 1280x1024. Why? No clue. Some oddball decision a little over half a decade ago. But 1280x1024 became the standard for LCDs.
dmw007
Nov 15, 07:57 AM
8-Core Mac Pro! :eek:
***drool*** :D :cool:
***drool*** :D :cool:
SactoGuy18
Nov 29, 10:14 PM
Folks,
The reason why the Zune sells poorly comes down to these factors:
1) The software to interface with the Zune leaves much to be desired in terms of ease of use. Every reviewer expresses concern about the unneccessary complications of the Zune software copying media files to the player.
2) Microsoft blew it by going to a new digital rights management system, one totally different than the DRM system used in conjunction with Windows Media Player 10/11 with its Play for Sure initiative.
Technically, while the Zune is larger than it needs to be, most reviewers do laud the interface on the player itself. I think once Microsoft improves the interface software for the Zune acceptance of the device will climb dramatically. After all, when Apple started selling iPods for Windows users it didn't become really popular until the iPod switched to the USB 2.0 connection and iTunes became available in a Windows version.
The reason why the Zune sells poorly comes down to these factors:
1) The software to interface with the Zune leaves much to be desired in terms of ease of use. Every reviewer expresses concern about the unneccessary complications of the Zune software copying media files to the player.
2) Microsoft blew it by going to a new digital rights management system, one totally different than the DRM system used in conjunction with Windows Media Player 10/11 with its Play for Sure initiative.
Technically, while the Zune is larger than it needs to be, most reviewers do laud the interface on the player itself. I think once Microsoft improves the interface software for the Zune acceptance of the device will climb dramatically. After all, when Apple started selling iPods for Windows users it didn't become really popular until the iPod switched to the USB 2.0 connection and iTunes became available in a Windows version.
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