shawnce
Aug 4, 04:07 PM
You know, considering that Sony has been able to cram a DL drive in something as tiny as the TX series (not to mention the SZ series), I'm not sure why Apple couldn't do something similar with the 15" MBP.
Why not compare the sizes?
If you look both MBP are 1" tall with the lid closed while the Sony TX series is 1.12" tall and the SZ is 1.5" tall (at the thickest... which is up near the drive area).
Why not compare the sizes?
If you look both MBP are 1" tall with the lid closed while the Sony TX series is 1.12" tall and the SZ is 1.5" tall (at the thickest... which is up near the drive area).
Don't panic
May 3, 11:23 AM
not knowing anything about the range of powers in the game is strange, but i trust you made sure the game is well balanced.
you spoke about motivations, does that imply that the "end game" is different between the couple, the wizard and the adventurers? or is it just color?
more: how long are the rounds? how large is the map? how long do you envisage this game lasting? is there a built-in clock of any sort?
in the original post it said 2 points/turn, 2 turns/round, but in reality it is 1 point/turn? which is forfaited if the villain uses any action in the turn (place monsters/traps, heal, move)?
you spoke about motivations, does that imply that the "end game" is different between the couple, the wizard and the adventurers? or is it just color?
more: how long are the rounds? how large is the map? how long do you envisage this game lasting? is there a built-in clock of any sort?
in the original post it said 2 points/turn, 2 turns/round, but in reality it is 1 point/turn? which is forfaited if the villain uses any action in the turn (place monsters/traps, heal, move)?
Bez
Sep 11, 11:43 AM
A wi-fi enabled NAS-box that sits next to your TV. It will be able to play files firectly to the telly, without your computer being on.
It will be controlled by a thing that looks just like an iPod. This wi-fi device gives you access to your media, using an iPod-like menu structure. This remote tells the NAS-box what to play. Video is not streamed wirelessly, since that requires too much bandwidth. Instead, the NAS-box is connected directly to the TV.
But the NAS box can also stream audio, via Airport Express, to hi-fis. Multiple strreams can be supported, and additional remotes can be added to the system to enable users in different parts of the house to listen to different things.
You computer need not be on for all this to operate. Although it is needed for management and perhaps downloading.
I know this because I emailled Apple a year or two back to suggest it. And its such an ace idea, I am sure they listened.
:)
(Edited for typos)
It will be controlled by a thing that looks just like an iPod. This wi-fi device gives you access to your media, using an iPod-like menu structure. This remote tells the NAS-box what to play. Video is not streamed wirelessly, since that requires too much bandwidth. Instead, the NAS-box is connected directly to the TV.
But the NAS box can also stream audio, via Airport Express, to hi-fis. Multiple strreams can be supported, and additional remotes can be added to the system to enable users in different parts of the house to listen to different things.
You computer need not be on for all this to operate. Although it is needed for management and perhaps downloading.
I know this because I emailled Apple a year or two back to suggest it. And its such an ace idea, I am sure they listened.
:)
(Edited for typos)
Piggie
Apr 23, 06:25 PM
Because those screens WILL look better to those normal customers. Text and graphics will look sharper, and clearer.
The iPhone screen, before the retina screen, had a higher resolution than macs. People could not see individual pixels. Despite that, ask any Tom Dick or Harry on the street, and they will be unequivocal that the Retina screen is far better looking than the 3GS screens.
The iPhone, before the current model had a screen res of 320 x 480
The first iMac, made 13 years ago in 1998 (the G3) had a screen res of 1024x768 the same as an iPad2 they are making today.
The first Apple Mac in 1984, 27 years ago had a screen res of 512�342 on a black and white screen.
I don't know where you get your statement than the "iPhone had a higher resolution than macs"
The iPhone screen, before the retina screen, had a higher resolution than macs. People could not see individual pixels. Despite that, ask any Tom Dick or Harry on the street, and they will be unequivocal that the Retina screen is far better looking than the 3GS screens.
The iPhone, before the current model had a screen res of 320 x 480
The first iMac, made 13 years ago in 1998 (the G3) had a screen res of 1024x768 the same as an iPad2 they are making today.
The first Apple Mac in 1984, 27 years ago had a screen res of 512�342 on a black and white screen.
I don't know where you get your statement than the "iPhone had a higher resolution than macs"
antster94
Apr 20, 03:36 AM
If there's no screen size increase, and a MAJOR overhaul of iOS, then HTC Sensation here I come :)
Leondunkleyc
Aug 2, 05:07 PM
.
LightSpeed1
Apr 24, 04:18 PM
This would be absolutely amazing.
dr_lha
Aug 11, 10:54 AM
Could Apple technically squeeze a Xeon proc into the MBP?
Have you seen the size of the heat sink in the Mac Pro? ;)
Have you seen the size of the heat sink in the Mac Pro? ;)
Genetheninja
Apr 26, 04:25 PM
One interesting thing to note. Apple held 25% of recent acquirers with 2 phone models. The iPhone 4 and iPhone 3GS. They are also on only 2 carriers, and have only been with Verizon for part of the time leading up to the march survey. Android however is on dozens of handsets and all four US carriers. I would say apple is doing amazingly well when you consider those specifics.
I am not worried about iOS not having a larger chunk of the market, I am blown away that it has 25%.
Took the words right out of my mouth!!!:)
I am not worried about iOS not having a larger chunk of the market, I am blown away that it has 25%.
Took the words right out of my mouth!!!:)
daneoni
Jul 24, 03:28 AM
Aplogies if this has been done before, and it's a little off-topic, but this is a link to an article about OS X performance on Core 2 Extreme (Conroe)
http://www.tbreak.com/reviews/article.php?id=461
Basically, they've installed a "floating" copy of OS X intel onto an intel mobo with C2E.
I thought this line was particularly impressive:
"These last two tests were also conducted on that same PC with Windows installed and we see the Mac performing as well as Windows in Cinebench and a mere 3% slower in Photoshop which is especially impressive considering that Photoshop CS2 was running under Rosetta on the Mac. "
Who needs to wait for CS3?
Edit: on reflection, I'm not sure if I believe this...do you think it might be a hoax?
Yeah something just doesnt feel right. OS X recognises a 2.93GHz chip as 4GHz? and since when does Apple put in CPU features in system profiler?
http://www.tbreak.com/reviews/article.php?id=461
Basically, they've installed a "floating" copy of OS X intel onto an intel mobo with C2E.
I thought this line was particularly impressive:
"These last two tests were also conducted on that same PC with Windows installed and we see the Mac performing as well as Windows in Cinebench and a mere 3% slower in Photoshop which is especially impressive considering that Photoshop CS2 was running under Rosetta on the Mac. "
Who needs to wait for CS3?
Edit: on reflection, I'm not sure if I believe this...do you think it might be a hoax?
Yeah something just doesnt feel right. OS X recognises a 2.93GHz chip as 4GHz? and since when does Apple put in CPU features in system profiler?
McGiord
Apr 10, 07:07 AM
So...2 it is.
2 means that there are two answers:
1) the wrong one: any other answer
2) the right one: 2 itself
I love my Mac.
2 means that there are two answers:
1) the wrong one: any other answer
2) the right one: 2 itself
I love my Mac.
Rodimus Prime
Mar 28, 11:43 AM
wasn't that samsung's fault with the custom UI they put on the phone and issues with 2.3?
even if it was not the custom UI there would still be blocking by AT&T claiming "testing" That and every phone has some underlining drivers and what not that is closed source that needs to be updated and what not.
And as I said before clearly it is not samsung's fault. Captivated is a GalaxyS phone.
Captivated is running android 2.1 while over in Europe it is getting the 2.3 updated. Tell me who is at fault there. Clearly not Samsung. Samsung has pointed the finger back at the carriers here multiple times.
Google release update. You have to give the manufactures at least 3 months to update their stuff then you get trapped in the carrier crap endlessly.
The manufactures are also finally starting to figure out that people do not want all that custom crap but at the same time you have to look at it from the manufactures point to view. The custom UI makes them seperate from everyone else. Other wise it would just different hardware and nothing else separting them. This way that all have their own custom UI. At least they are starting to figure out that all they need to control is the launcher and they can start backing out going as deep. This is good for us,.
even if it was not the custom UI there would still be blocking by AT&T claiming "testing" That and every phone has some underlining drivers and what not that is closed source that needs to be updated and what not.
And as I said before clearly it is not samsung's fault. Captivated is a GalaxyS phone.
Captivated is running android 2.1 while over in Europe it is getting the 2.3 updated. Tell me who is at fault there. Clearly not Samsung. Samsung has pointed the finger back at the carriers here multiple times.
Google release update. You have to give the manufactures at least 3 months to update their stuff then you get trapped in the carrier crap endlessly.
The manufactures are also finally starting to figure out that people do not want all that custom crap but at the same time you have to look at it from the manufactures point to view. The custom UI makes them seperate from everyone else. Other wise it would just different hardware and nothing else separting them. This way that all have their own custom UI. At least they are starting to figure out that all they need to control is the launcher and they can start backing out going as deep. This is good for us,.
marksman
Apr 7, 01:03 PM
Ehh, purposeful or not (as a sabotage)...not good news for iPad competition:( Which isnt good news for us iPad users...Apple needs constant pressure to release revolutionary products.
People keep saying this like if they say it enough it will make it true.
The iPad and iPad 2 were designed, created, released and supported with ZERO Competition.
Apple creates products and experiences for their customers. I know it is hard to believe that everyone is just not as lazy as they need to be, and only do something if someone else pushes them but it is possible.
What people don't seem to realize is APPLE is the COMPETITION that pushes the others, not the other way around. Apple destroyed the MP3 player market made with sucky products. They destroyed the smartphone market made with sucky products, they created the tablet market. They don't need competition, but all these other companies need Apple to steamroll them I guess.
People keep saying this like if they say it enough it will make it true.
The iPad and iPad 2 were designed, created, released and supported with ZERO Competition.
Apple creates products and experiences for their customers. I know it is hard to believe that everyone is just not as lazy as they need to be, and only do something if someone else pushes them but it is possible.
What people don't seem to realize is APPLE is the COMPETITION that pushes the others, not the other way around. Apple destroyed the MP3 player market made with sucky products. They destroyed the smartphone market made with sucky products, they created the tablet market. They don't need competition, but all these other companies need Apple to steamroll them I guess.
satkin2
Apr 20, 02:51 AM
What real difference would a larger screen make, it's half an inch at best, barely any difference.
I really can't see what could be gained from doing this, other than being in line with the competitions screen sizes. It would have an impact on the resolution and thus affect all apps.
Would increasing the screen size really enhance the product if it compromised the ecosystem upon which it is so tightly engrained in?
I really can't see what could be gained from doing this, other than being in line with the competitions screen sizes. It would have an impact on the resolution and thus affect all apps.
Would increasing the screen size really enhance the product if it compromised the ecosystem upon which it is so tightly engrained in?
donlphi
Jul 31, 02:36 AM
CHECK OUT THESE STRINGS I FOUND IN iPOD UPDATER!!!
strings "iPod Updater 2006-06-28.exe" | grep -i FEATURE
t_hw_feature_
t_hw_feature_
t_feature_
t_feature_app_A_CRAPPY_MACRUMOR
t_feature_app_THAT_HAS_BEEN_GOING
t_feature_app_ON_FOR_NEARLY_A_YEAR
t_feature_app_I_WILL_BELIEVE_IT
t_feature_app_WHEN_I_SEE_IT
t_feature_app_
t_feature_app_SCREW_THE_PHONE
t_feature_app_STICK_TO_COMPUTERS
t_feature_app_
t_feature_app_BRING BACK THE NEWTON_APP
t_feature_app_
t_feature_app_PLEASE_APP
t_feature_app_
t_feature_app_PREDICTING_AN_IPHONE
t_feature_app_IS_LIKE_PREDICTING_FASTER
t_feature_app_PROCESSORS_AND_MONITORS
t_feature_app_WITH_BETTER_RESOLUTION
t_feature_app_
t_feature_app_LOOKING_FORWARD_TO_AUGUST
t_feature_app_SO_YOU_ARE_ALL_DISAPPOINTED
t_feature_app_
t_feature_app_VIDEO_APP <---VIDEO CHAT WITH SKYPE???? WOOO HOO
t_feature_app_RADIO_APP
t_feature_app_RADIO_MOREREGIONS
t_feature_app_RADIO_SCANSUPPORT
t_feature_app_RADIO_DISPLAYFADED
t_feature_app_EAPPSHELL
t_feature_app_PHONE_APP <---------IT MUST MEAN AN iPHONE (HA HA HA)
t_feature_app_MESSENGER_APP
t_feature_app_CAL_APP
t_feature_app_TRAINER_APP
t_feature_app_SEARCH_APP
t_feature_SHUFFLESONGS
t_feature_READING_SPEED
t_feature_MULTIPLE_OTG
t_feature_PODCASTS
t_feature_LYRICS <----------KARAOKE FEATURE?
t_feature_CLOCK
t_feature_WORLD_CLOCK
t_feature_UNIT_TESTS
t_feature_FONT_MENU
t_feature_EXPANDED_FONT_CHOICES <-----MORE THAN ONE FONT???? WOW
t_feature_SHOWSETTINGVALUE
t_feature_ALBUM_ARTWORK
t_feature_EXTRAS_CACHE
t_feature_app_LOCK_APP
t_feature_ALARMS
t_feature_SPEAKERS
t_feature_CARDREADER_SUPPORTED
t_feature_iMA_TestImageFolder
t_feature_view_GRAPHICEQ
t_feature_view_INDICATOR
t_feature_view_OVERLAY
t_feature_view_APPLETALKBALLOON
t_feature_view_APPLEKEYBOARD
t_feature_graphics_COLOR
t_feature_APPEARANCE_CHOICES
t_feature_TIER3_LANGUAGES
t_feature_ALBUMART_BROWSE
t_feature_MENU_BACKGROUND
t_feature_STARTUP_PHOTO
t_feature_EXTRA_REMOTE_COMMANDS
t_feature_LOCK_ORIGINAL
t_feature_QUICKFIND
t_feature_CONTEXTUAL_MENUS
t_feature_BRIGHTNESS_CONTROL
t_feature_TIMEBOMB <---------CAREFUL WITH THIS ONE!!!!
__USE_ORIGINALLY_PLANNED_FEATURES___
I'm just as amazed as the rest of you!
See you on the 7th!
strings "iPod Updater 2006-06-28.exe" | grep -i FEATURE
t_hw_feature_
t_hw_feature_
t_feature_
t_feature_app_A_CRAPPY_MACRUMOR
t_feature_app_THAT_HAS_BEEN_GOING
t_feature_app_ON_FOR_NEARLY_A_YEAR
t_feature_app_I_WILL_BELIEVE_IT
t_feature_app_WHEN_I_SEE_IT
t_feature_app_
t_feature_app_SCREW_THE_PHONE
t_feature_app_STICK_TO_COMPUTERS
t_feature_app_
t_feature_app_BRING BACK THE NEWTON_APP
t_feature_app_
t_feature_app_PLEASE_APP
t_feature_app_
t_feature_app_PREDICTING_AN_IPHONE
t_feature_app_IS_LIKE_PREDICTING_FASTER
t_feature_app_PROCESSORS_AND_MONITORS
t_feature_app_WITH_BETTER_RESOLUTION
t_feature_app_
t_feature_app_LOOKING_FORWARD_TO_AUGUST
t_feature_app_SO_YOU_ARE_ALL_DISAPPOINTED
t_feature_app_
t_feature_app_VIDEO_APP <---VIDEO CHAT WITH SKYPE???? WOOO HOO
t_feature_app_RADIO_APP
t_feature_app_RADIO_MOREREGIONS
t_feature_app_RADIO_SCANSUPPORT
t_feature_app_RADIO_DISPLAYFADED
t_feature_app_EAPPSHELL
t_feature_app_PHONE_APP <---------IT MUST MEAN AN iPHONE (HA HA HA)
t_feature_app_MESSENGER_APP
t_feature_app_CAL_APP
t_feature_app_TRAINER_APP
t_feature_app_SEARCH_APP
t_feature_SHUFFLESONGS
t_feature_READING_SPEED
t_feature_MULTIPLE_OTG
t_feature_PODCASTS
t_feature_LYRICS <----------KARAOKE FEATURE?
t_feature_CLOCK
t_feature_WORLD_CLOCK
t_feature_UNIT_TESTS
t_feature_FONT_MENU
t_feature_EXPANDED_FONT_CHOICES <-----MORE THAN ONE FONT???? WOW
t_feature_SHOWSETTINGVALUE
t_feature_ALBUM_ARTWORK
t_feature_EXTRAS_CACHE
t_feature_app_LOCK_APP
t_feature_ALARMS
t_feature_SPEAKERS
t_feature_CARDREADER_SUPPORTED
t_feature_iMA_TestImageFolder
t_feature_view_GRAPHICEQ
t_feature_view_INDICATOR
t_feature_view_OVERLAY
t_feature_view_APPLETALKBALLOON
t_feature_view_APPLEKEYBOARD
t_feature_graphics_COLOR
t_feature_APPEARANCE_CHOICES
t_feature_TIER3_LANGUAGES
t_feature_ALBUMART_BROWSE
t_feature_MENU_BACKGROUND
t_feature_STARTUP_PHOTO
t_feature_EXTRA_REMOTE_COMMANDS
t_feature_LOCK_ORIGINAL
t_feature_QUICKFIND
t_feature_CONTEXTUAL_MENUS
t_feature_BRIGHTNESS_CONTROL
t_feature_TIMEBOMB <---------CAREFUL WITH THIS ONE!!!!
__USE_ORIGINALLY_PLANNED_FEATURES___
I'm just as amazed as the rest of you!
See you on the 7th!
cgc
Aug 4, 09:12 PM
although the Merom is average faster than Yohan 10%~20%:cool:
Even accounting for the 8% increase in clock speed that's an nice performance boost.
Even accounting for the 8% increase in clock speed that's an nice performance boost.
LegendKillerUK
Mar 26, 11:44 PM
Well it's not unprecedented. The iPad 2 shipped with iOS 4.3, which added support for the device and its new features, but not much else.
And the original iPad came with 3.2.
Seems to be that the iPad gets the older OS but newer processors.
And the original iPad came with 3.2.
Seems to be that the iPad gets the older OS but newer processors.
CalBoy
Mar 26, 11:08 PM
I think this rumor can be readily discredited.
Apple has been trying for a few years now to streamline product updates so that they happen like clockwork once per year.
The past few macbook pro updates have been in the spring/late winter, macbooks are seemingly being updated prior to the Back to School deal, iPods are updated in September towards the end of the student sale, iPhones have launched in June every year, iPad and iPad 2 both began selling in the spring, and while iMacs haven't had a clear pattern emerge yet, it appears to be coalescing around 1 year and I think it's safe to say that as time goes on, a yearly cycle will become dominant.
Despite the news of Lion being almost ready (or ready) for Golden Master, I think it's more probable that Lion is put on hold until iOS 5 is ready to launch as happened with Leopard and to a much lesser extent, Snow Leopard. Apple makes far more money and gets far more worldwide press from the iOS family than it does the OS X lineup. At this point, not launching an iPhone and a new OS for it in June would go against 4 years of pattern and practice, and would cause too much negative publicity, especially in the face of a constantly evolving market where a few months of lag time can cost a company vital market share and mindshare.
Apple has been trying for a few years now to streamline product updates so that they happen like clockwork once per year.
The past few macbook pro updates have been in the spring/late winter, macbooks are seemingly being updated prior to the Back to School deal, iPods are updated in September towards the end of the student sale, iPhones have launched in June every year, iPad and iPad 2 both began selling in the spring, and while iMacs haven't had a clear pattern emerge yet, it appears to be coalescing around 1 year and I think it's safe to say that as time goes on, a yearly cycle will become dominant.
Despite the news of Lion being almost ready (or ready) for Golden Master, I think it's more probable that Lion is put on hold until iOS 5 is ready to launch as happened with Leopard and to a much lesser extent, Snow Leopard. Apple makes far more money and gets far more worldwide press from the iOS family than it does the OS X lineup. At this point, not launching an iPhone and a new OS for it in June would go against 4 years of pattern and practice, and would cause too much negative publicity, especially in the face of a constantly evolving market where a few months of lag time can cost a company vital market share and mindshare.
KnightWRX
Apr 11, 07:41 AM
To treat this as a programming line or whatever is a simplification. People don't think / they think __ . That is how we should interpret this equation, leading to 288.
Where did you get that I'm not in the 288 camp ? That is the proper answer, the equation is not ambiguous.
Where did you get that I'm not in the 288 camp ? That is the proper answer, the equation is not ambiguous.
gnasher729
Apr 18, 04:08 PM
Obviously you mean Samsung is biting the hand that feeds them as they are ripping off their biggest screen component customer.
You are right it is dumb for Samsung to have done that, and I am sure the people who run the screen business are pissed as hell at the idiots in the cell phone and tablet division who pissed off their best customer.
I think they are all adults, and they keep these things very separate. If someone said to their colleagues in another department "don't buy screens from Samsung, we are involved in a lawsuit" or "don't sell screens to Apple, we are involved in a lawsuit", the answer would be "are you mad? They are our best supplier, I don't care about any lawsuit" or "are you mad? They are our best customer, I don't care about any lawsuit".
Indeed. Apple spends less on R&D than many of their competitors.
1. It is not what you spend that matters, it is what you results you get.
2. How efficient is the money spent? Apple brutally cut R&D on stuff that doesn't turn into products.
3. A lot depends on how you classify your cost, which in turn depends a lot on your tax laws.
You are right it is dumb for Samsung to have done that, and I am sure the people who run the screen business are pissed as hell at the idiots in the cell phone and tablet division who pissed off their best customer.
I think they are all adults, and they keep these things very separate. If someone said to their colleagues in another department "don't buy screens from Samsung, we are involved in a lawsuit" or "don't sell screens to Apple, we are involved in a lawsuit", the answer would be "are you mad? They are our best supplier, I don't care about any lawsuit" or "are you mad? They are our best customer, I don't care about any lawsuit".
Indeed. Apple spends less on R&D than many of their competitors.
1. It is not what you spend that matters, it is what you results you get.
2. How efficient is the money spent? Apple brutally cut R&D on stuff that doesn't turn into products.
3. A lot depends on how you classify your cost, which in turn depends a lot on your tax laws.
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
Jbrumz85
Apr 20, 12:38 AM
Why do we still call it iPhone 5? Everything points to iPhone 4S.
Probably because it's the 5th iPhone?
Probably because it's the 5th iPhone?
28monkeys
Apr 23, 06:20 PM
excellent
Kane08
Mar 29, 07:22 PM
I like the competition, and the cloud concept is definitely promising, but I don't think this is a solution I want. Call me pessimistic, but I don't want to rely on another entity for access to my own information. I don't want to store all my music and movies "in the cloud" and hope there is no complications. Rather, what I want is to be able to access my home computer via the cloud, but if all else fails, it's still saved on my home computer, not some remote server I can't access
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