Huntn
Mar 13, 08:00 AM
The disaster in Japan is prompting this thread (obviously). I remember when nuclear power was described as the answer to all of our problems. I turned against Nuclear when I realized there was a waste problem, a tremendous problem that won't go away for over a thousand years. My understanding is that there might be a way to recycle nuclear waste, but the U.S. does not recycle nuclear fuel for "economic and security" reasons. I remember reading something about it, that used/recycled fuel could be used as a bomb. Then there are those ten thousand barrels of waste that nobody, especially Nevada do not want. If you look at France a substantial player in nuclear power, they have a "not in my backyard" problem. Throw in unpredictable events such as tsunamis, earthquakes, and terrorist events and nuclear does not seem all that wonderful to me.
Counter views?
Counter views?
levitynyc
Apr 9, 05:00 AM
You summed it up beautifully. You're not a gamer. You're what is called a time passer, which are what 99 percent of IOS games are, mind numbing time killers. That's fine. As long as Apple does not come in to the gaming market and starts trying to strong arm third party big names all is good.
I would consider myself a hardcore gamer and I'm not ashamed of it. I went to PAX East the last 2 years and own all 3 home consoles plus a PSP, 3DS, DSi, iPhone and iPad. Gaming kept me away from all the drugs and alcohol that my friends were doing in high school. I'm almost 30 now and I'm married, have a good job, have a beautiful home and a beautiful wife, so lets not get stereotyped.
True, some iPad/iPhone games are "casual time wasters" but there are also some FANTASTIC games. Dead Space iOS is fantastic and guess what, ITS WAS 10 DOLLARS. True, its not as good as the console versions, but those sold for 60 DOLLARS.
Get off your friggin high horse when saying that App store gaming isn't real gaming.
The gaming industry is upset with Apple because Apple is finally giving customers the option to pay what customers think a game is worth, not what a console manufacturer thinks a game is worth. If Pilot Wings 3DS was an App store game, it'd be AT MOST 10 dollars. I bought it, I enjoy it, but I feel ripped off by the price.
This scares the hell out of Nintendo as their mandatory priced 40 dollar games are being compared not only in quality, but in PRICE to iOS games.
Tiger Woods golf is another great game on the consoles, but that game is 60 dollars. The iPad version is very very similar (doesn't have Augusta and online modes and a few other small things) but its only 10 bucks on the iPad and I'm sure it'll be on sale shortly.
Last year I picked up the iPhone version for 99 cents. I had more fun with that than the 60 dollar console version because at any time I could play a hole or 2 when I had a few minutes of down time at work.
I would consider myself a hardcore gamer and I'm not ashamed of it. I went to PAX East the last 2 years and own all 3 home consoles plus a PSP, 3DS, DSi, iPhone and iPad. Gaming kept me away from all the drugs and alcohol that my friends were doing in high school. I'm almost 30 now and I'm married, have a good job, have a beautiful home and a beautiful wife, so lets not get stereotyped.
True, some iPad/iPhone games are "casual time wasters" but there are also some FANTASTIC games. Dead Space iOS is fantastic and guess what, ITS WAS 10 DOLLARS. True, its not as good as the console versions, but those sold for 60 DOLLARS.
Get off your friggin high horse when saying that App store gaming isn't real gaming.
The gaming industry is upset with Apple because Apple is finally giving customers the option to pay what customers think a game is worth, not what a console manufacturer thinks a game is worth. If Pilot Wings 3DS was an App store game, it'd be AT MOST 10 dollars. I bought it, I enjoy it, but I feel ripped off by the price.
This scares the hell out of Nintendo as their mandatory priced 40 dollar games are being compared not only in quality, but in PRICE to iOS games.
Tiger Woods golf is another great game on the consoles, but that game is 60 dollars. The iPad version is very very similar (doesn't have Augusta and online modes and a few other small things) but its only 10 bucks on the iPad and I'm sure it'll be on sale shortly.
Last year I picked up the iPhone version for 99 cents. I had more fun with that than the 60 dollar console version because at any time I could play a hole or 2 when I had a few minutes of down time at work.

TallGuy1970
Apr 20, 05:47 PM
If you don't know what you're doing with your own devices then maybe you need Apple to hold your hand.
Ah yes, the ever present "Android users must be smarter because they can customize their phones more" argument. It's still as irritating and off-base as it always was. :rolleyes:
Ah yes, the ever present "Android users must be smarter because they can customize their phones more" argument. It's still as irritating and off-base as it always was. :rolleyes:
woodbine
Apr 13, 02:49 AM
And so is this new version $299 which is a deal compared to the $999 for FCS. Heck MSRP on FCE is $199 so with a student discount this new version is very reasonably priced. Which leads me to think this is probably a stand alone app and it does not include all the goodies of FCS like DVD Studio Pro, Compressor, etc..
Is this correct thinking?
And if so does this mean that FCS will be broke into apps? How much for the other apps?
Hurry up and wait, the apple way.
think you may be right here, my guess is 299 for FCP X and something else for the rest...individual apps, separate prices. Personally, I'd prefer that way, I have no use for DVDSP and Motion, ST are fine for my purposes.
Is this correct thinking?
And if so does this mean that FCS will be broke into apps? How much for the other apps?
Hurry up and wait, the apple way.
think you may be right here, my guess is 299 for FCP X and something else for the rest...individual apps, separate prices. Personally, I'd prefer that way, I have no use for DVDSP and Motion, ST are fine for my purposes.
Apple OC
Mar 13, 09:22 PM
Is it possible to like build a "Great Wall of China" arround Japan's tsunami areas?
It seems that a lot of the buildings that actually remained standing looks like some brick / concrete buildings. One even supported some huge ship on top of it!.
how big should these walls be? 30-40 feet? ... might as well build them all up the coast of California too.
not really a viable solution
It seems that a lot of the buildings that actually remained standing looks like some brick / concrete buildings. One even supported some huge ship on top of it!.
how big should these walls be? 30-40 feet? ... might as well build them all up the coast of California too.
not really a viable solution
mi5moav
Jul 12, 07:29 AM
Hmmm, I hope they change the moniker XEON just brings up old conotations. Though I hope the Xserve waits for Kentsfield or at least for SOSSA MAN.
NebulaClash
Apr 28, 08:48 AM
The tangible item is the smartphone hardware itself. Thats like saying the battle between Sony and Samsung LCD tv's, isnt exactly about tv's... its about Google TV(Sony) vs Samsung Smart TV.
Then why don't they show studies that compare Samsung versus LG versus Motorola smart phone hardware sales? Why are they constantly talking about the "Android" share?
Then why don't they show studies that compare Samsung versus LG versus Motorola smart phone hardware sales? Why are they constantly talking about the "Android" share?
munkery
May 2, 04:32 PM
A smart hacker will simply feed Safari the data it looks for when verifying a file is an installer. Once that's done, do what you want with the person's computer. It isn't rocket science, it just takes time and effort, something many hackers would rather spend on windows-based PCs.
All successful malware includes privilege escalation via exploitation. This does not. That is why malware never has become successful in OS X and is becoming less successful in Windows. The big issue with Windows in the past was the default account in Windows XP (admin) runs with elevated privileges by default so privilege escalation was not required for system level access.
All successful malware includes privilege escalation via exploitation. This does not. That is why malware never has become successful in OS X and is becoming less successful in Windows. The big issue with Windows in the past was the default account in Windows XP (admin) runs with elevated privileges by default so privilege escalation was not required for system level access.
turbobass
May 2, 02:28 PM
I love how you all pretend like this is the first piece of intrusive software (Malware) for Macs or like there's no such thing as a virus for Mac...
I'll just leave this right here...http://www.clamxav.com/
if anyone knows a better one let me know, thnx.
I'll just leave this right here...http://www.clamxav.com/
if anyone knows a better one let me know, thnx.

Chris Blount
Mar 18, 08:19 AM
I'm happy to see some of the responsible replies here. I also say bravo to AT&T. It seems like whenever a thread like this comes up, it brings out the MacRumors den of thieves who like to circumvent data plans and steal data that the rest of us our paying for.
I like the teathering plan and don't mind paying for it. If I didn't like it, I wouldn't have subscribed. Simple as that. Nobody is twisting my arm.
I will agree that AT&T is taking us to the cleaners. It sucks, but I either don't give them my money or suck it up. We all make choices. Mine is simply that I won't steal to get what I want.
I like the teathering plan and don't mind paying for it. If I didn't like it, I wouldn't have subscribed. Simple as that. Nobody is twisting my arm.
I will agree that AT&T is taking us to the cleaners. It sucks, but I either don't give them my money or suck it up. We all make choices. Mine is simply that I won't steal to get what I want.
DeathChill
Apr 21, 12:08 AM
It skews the number non the less. iOS is on four different devices the iTv, iPod touch, iphone, and the ipod touch jumbo. And google doesn't make any hardware. They work with companies to have them made like the nexus series.
It's not skewing the number at all because that's the addressable market for any developer developing on iOS.
It's not skewing the number at all because that's the addressable market for any developer developing on iOS.
RickyB
Apr 16, 11:30 AM
Also, if you enable "show path bar" in Finder, you can see the entire path you're in, and easily jump around.
And you can also go up a level in the directory structure by pressing [Command] + [Up arrow].
There's a load of shortcut keys here:
http://support.apple.com/kb/ht1343
And you can also go up a level in the directory structure by pressing [Command] + [Up arrow].
There's a load of shortcut keys here:
http://support.apple.com/kb/ht1343
�algiris
May 2, 09:15 AM
Bigger, most Windows PC have anti-virus, can you say the same for Macs?
One thing Macs need anti-virus is to scan mails for Windows viruses, so that those doesn't to you PC. That is all.
One thing Macs need anti-virus is to scan mails for Windows viruses, so that those doesn't to you PC. That is all.
Salacion
Apr 20, 07:14 PM
Good for you.
I'm a former iPhone user.
The cost difference in an Android was great, and I don't regret it one bit because the experience is far superior FOR ME.
Live and let live, your iPhone is not a Ferrari.
After hearing some parts of your mind, you definitely correlate well with your Android device.
I'm a former iPhone user.
The cost difference in an Android was great, and I don't regret it one bit because the experience is far superior FOR ME.
Live and let live, your iPhone is not a Ferrari.
After hearing some parts of your mind, you definitely correlate well with your Android device.
OllyW
Oct 7, 12:14 PM
One advantage I see Android having over the iPhone is the fact that it has a number of manufacturers releasing new models throughout the year, keeping their phones fresh and up to date and with good availability through multiple operators.
Apple seems to be set on a one update per year cycle. This means they end up having a 3 or 4 month flat period when they don't sell many iPhones because everyone knows a new model is about to be released, followed by a couple of months of madness as everyone scrambles to get the new phone and the supply chain struggles to keep up.
Apple seems to be set on a one update per year cycle. This means they end up having a 3 or 4 month flat period when they don't sell many iPhones because everyone knows a new model is about to be released, followed by a couple of months of madness as everyone scrambles to get the new phone and the supply chain struggles to keep up.
ekwipt
Apr 12, 11:31 PM
Final Cut X looks amazing
I think everyone's got the one click colour correcting thing wrong, it will be great for documentaries or reality TV when you have different format cameras shot by cameramen and producers who may not be exceptional camera operators. You'll be able to cut everything on the timeline and roughly colour correct the shots so they look good for your first edit. It will basically do away with the "Color Corrector 3-way" tool and I'm guessing you'll be able to fine adjust the correction with an interface similar to it.
This event was for Final Cut X, I'm hoping they'll be updating the other apps in the suite and release them on the app store.
I'm thinking FCX will turn into another plugin revenue stream for Apple, something they didn't talk about it in the conference. So you may log on to an Apple Pro store and download plugins from different manufacturers an Apple will take a 10% or so cut on everything. So there will be Logic X and when you download an AU component they'll take a cut, when you download a new FX plugin they'll take a cut.
so maybe Color will be integrated into final Cut X but you'll buy it as a plugin of sorts that will be hosted in Final Cut X.
I think Soundtrack Pro will be turfed and Logic X will have it's features built into it.
Blackmagic Design and AJA might come up with a new Log and Capture tool for their capture cards and you won't be sitting waiting for thing to capture you'll be able to edit as they are capturing.
I don't use DVD Studio Pro and believe it will o away, everything is streamed over the net now anyway. Vimeo, Youtube etc
Have you checked out Sendoid? Studios will be using this more and more to send each other files, no more uploading with YouSendIt or DropBox.
I think everyone's got the one click colour correcting thing wrong, it will be great for documentaries or reality TV when you have different format cameras shot by cameramen and producers who may not be exceptional camera operators. You'll be able to cut everything on the timeline and roughly colour correct the shots so they look good for your first edit. It will basically do away with the "Color Corrector 3-way" tool and I'm guessing you'll be able to fine adjust the correction with an interface similar to it.
This event was for Final Cut X, I'm hoping they'll be updating the other apps in the suite and release them on the app store.
I'm thinking FCX will turn into another plugin revenue stream for Apple, something they didn't talk about it in the conference. So you may log on to an Apple Pro store and download plugins from different manufacturers an Apple will take a 10% or so cut on everything. So there will be Logic X and when you download an AU component they'll take a cut, when you download a new FX plugin they'll take a cut.
so maybe Color will be integrated into final Cut X but you'll buy it as a plugin of sorts that will be hosted in Final Cut X.
I think Soundtrack Pro will be turfed and Logic X will have it's features built into it.
Blackmagic Design and AJA might come up with a new Log and Capture tool for their capture cards and you won't be sitting waiting for thing to capture you'll be able to edit as they are capturing.
I don't use DVD Studio Pro and believe it will o away, everything is streamed over the net now anyway. Vimeo, Youtube etc
Have you checked out Sendoid? Studios will be using this more and more to send each other files, no more uploading with YouSendIt or DropBox.
thisisahughes
Apr 8, 10:15 PM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8G4 Safari/6533.18.5)
I cannot wait. I've been waiting for this, for years.
I cannot wait. I've been waiting for this, for years.
CaoCao
Mar 26, 09:07 PM
there's no reason why the church can't continue for their believers if it learns to respect the rights of those who don't believe in its teachings
The Church wont bend on certain issues. This is one of those issues.
The Church wont bend on certain issues. This is one of those issues.
CoryTV
Apr 12, 11:30 PM
You're assuming that if you didn't see a demo of it, it doesn't exist. iMovie has titling built in. They didn't demo titling this evening. Therefore, you're presuming this app has less titling than iMovie!
That seems pretty silly.
I made no such assumption, as far as less titling than imovie. But If there's a June release date, there is not 1 single major feature that hasn't been fully implemented. They are in final Beta. If they had a really high end titler/graphics engine, they would have shown it. Just like they would have shown high end grading. I'm not saying they're not coming at some point down the road, but I will eat a $100 bill on video if they have the full functionality of something like Color built in to this when it ships.
Look maybe what this all comes down to is this: They had to start somewhere, and they wanted to start selling it as soon as possible, and hope people will use FCS 3 + FCPX together until FCSX (why not jump to 10?) is released in 2 years.
Maybe this does have media sharing between stations, and pro tape i/o (which is still used by broadcast) But they don't need broadcast. That's the point. At $299 for the software, all they care about is people buying Apple Computers. And you know what? People buy Apple Computers who use Avid. Because they know at the very least, they can use FCP/Avid/CS5.5 on one system. And I do. And I will. I was just hoping at some point, I wouldn't have to choose between 3 NLE's on a per-project basis, as I will most likely be doing for the foreseeable future.
I LOVE the shiny new features on this. Thank GOD for 64-bit multicore. But in a lot of ways, tomorrow, many people will point out that Avid has been doing resolution and framerate independent timelines with ZERO rendering for like 18 months now. And Adobe's new warp stabilizer and h.264/avchd/red support are still pretty freakin amazing.
And I saw all the features through a tiny webstream, so maybe when I see it in glorious HD h.264 I'll change my mind.
But there's no reason in the 4 years since FCP 6 they couldn't have done all this and more. (FCP 7 was a really minor update) That's my frustration. They've been sitting on the COLOR tech, and they didn't fully integrate it? So we're still going to have to deal with the horrible round tripping as a best case senario? Or they didn't take some of the ideas of motion and integrate them seamlessly into the timeline, so we still have to use a separate FX program? Trust me, you could do this, and it would still be a good UI.
But fine, I'll plunk the $299 down and finally feel like I'm making use of all 8 of my cores, and pray for a day where I don't have to switch back and forth between apps.
That seems pretty silly.
I made no such assumption, as far as less titling than imovie. But If there's a June release date, there is not 1 single major feature that hasn't been fully implemented. They are in final Beta. If they had a really high end titler/graphics engine, they would have shown it. Just like they would have shown high end grading. I'm not saying they're not coming at some point down the road, but I will eat a $100 bill on video if they have the full functionality of something like Color built in to this when it ships.
Look maybe what this all comes down to is this: They had to start somewhere, and they wanted to start selling it as soon as possible, and hope people will use FCS 3 + FCPX together until FCSX (why not jump to 10?) is released in 2 years.
Maybe this does have media sharing between stations, and pro tape i/o (which is still used by broadcast) But they don't need broadcast. That's the point. At $299 for the software, all they care about is people buying Apple Computers. And you know what? People buy Apple Computers who use Avid. Because they know at the very least, they can use FCP/Avid/CS5.5 on one system. And I do. And I will. I was just hoping at some point, I wouldn't have to choose between 3 NLE's on a per-project basis, as I will most likely be doing for the foreseeable future.
I LOVE the shiny new features on this. Thank GOD for 64-bit multicore. But in a lot of ways, tomorrow, many people will point out that Avid has been doing resolution and framerate independent timelines with ZERO rendering for like 18 months now. And Adobe's new warp stabilizer and h.264/avchd/red support are still pretty freakin amazing.
And I saw all the features through a tiny webstream, so maybe when I see it in glorious HD h.264 I'll change my mind.
But there's no reason in the 4 years since FCP 6 they couldn't have done all this and more. (FCP 7 was a really minor update) That's my frustration. They've been sitting on the COLOR tech, and they didn't fully integrate it? So we're still going to have to deal with the horrible round tripping as a best case senario? Or they didn't take some of the ideas of motion and integrate them seamlessly into the timeline, so we still have to use a separate FX program? Trust me, you could do this, and it would still be a good UI.
But fine, I'll plunk the $299 down and finally feel like I'm making use of all 8 of my cores, and pray for a day where I don't have to switch back and forth between apps.
MacCoaster
Oct 12, 05:34 PM
JustAGuy: Okay, I modified that for 5000 and compiled on my Athlon-Tbird. Runs in about one second on average.
In fact, put back the 20000 values in both and compile it using:
gcc -mcpu=7450 -O2 -pipe -fsigned-char -maltivec -mabi=altivec -mpowerpc-gfxopt -funroll-loops -o benchmarker benchmarker.c
Or hell, use this C code:
#include <stdio.h>
int main()
{
double x1, x2, x3;
int result, startTime, finishTime;
startTime = time(NULL);
for (x1 = 1; x1 <= 20000; x1++)
{
for (x2 = 1; x2 <= 20000; x2++)
{
x3 = sqrt(x1*x2);
}
}
finishTime = time(NULL);
result = finishTime - startTime;
printf("This computer processed the double precision test in %d seconds.\n", result);
return 0;
}
And also, ddtlm, PLEASE tell us how you compiled your asm files and such so we can duplicate the results.
In fact, put back the 20000 values in both and compile it using:
gcc -mcpu=7450 -O2 -pipe -fsigned-char -maltivec -mabi=altivec -mpowerpc-gfxopt -funroll-loops -o benchmarker benchmarker.c
Or hell, use this C code:
#include <stdio.h>
int main()
{
double x1, x2, x3;
int result, startTime, finishTime;
startTime = time(NULL);
for (x1 = 1; x1 <= 20000; x1++)
{
for (x2 = 1; x2 <= 20000; x2++)
{
x3 = sqrt(x1*x2);
}
}
finishTime = time(NULL);
result = finishTime - startTime;
printf("This computer processed the double precision test in %d seconds.\n", result);
return 0;
}
And also, ddtlm, PLEASE tell us how you compiled your asm files and such so we can duplicate the results.
AppliedVisual
Oct 29, 10:28 AM
AMEN Multimedia!!!
Amen.
I will NEVER sell my Quad G5 -- it is an AMAZING Unit. Simply awesome.
I will buy all the new Apple Mac Pro toys -- buy I will always have the Quad G5. Always. It is a legendary machine.
I have to agree there as well. My G5 Quad is one of the nicest computers I've ever owned. Definitely one of the top 3, possibly the best. And that's saying a lot considering the types of PCs and Unix systems I've owned over the years. I've never had one bit of trouble with it and it's still rather powerful compared to what's out there now. Although, I can see why people would want to sell... I've been watching the G5 systems selling on ebay, hoping I could get a deal on another one, but it's not happening. They're going for just as much as a new one did last January. I could probably sell mine (8GB RAM, FX4500, 2x500GB HD) for more than what I paid for it initially.. Very tempting and I may consider that in another month when the 8-core Mac Pros are released. Because while the G5 Quad is an awesome system, the reality is that as soon as all my software goes universal, it becomes obsolete. ...I have no use for Classic or anything that's still PowerPC native. The only software I use that hasn't made the universal/Intel transition is Adobe CS2. And it runs OK as is on my MBP, not great, but at least it's usable and still faster than it was on my older dual G4.
Amen.
I will NEVER sell my Quad G5 -- it is an AMAZING Unit. Simply awesome.
I will buy all the new Apple Mac Pro toys -- buy I will always have the Quad G5. Always. It is a legendary machine.
I have to agree there as well. My G5 Quad is one of the nicest computers I've ever owned. Definitely one of the top 3, possibly the best. And that's saying a lot considering the types of PCs and Unix systems I've owned over the years. I've never had one bit of trouble with it and it's still rather powerful compared to what's out there now. Although, I can see why people would want to sell... I've been watching the G5 systems selling on ebay, hoping I could get a deal on another one, but it's not happening. They're going for just as much as a new one did last January. I could probably sell mine (8GB RAM, FX4500, 2x500GB HD) for more than what I paid for it initially.. Very tempting and I may consider that in another month when the 8-core Mac Pros are released. Because while the G5 Quad is an awesome system, the reality is that as soon as all my software goes universal, it becomes obsolete. ...I have no use for Classic or anything that's still PowerPC native. The only software I use that hasn't made the universal/Intel transition is Adobe CS2. And it runs OK as is on my MBP, not great, but at least it's usable and still faster than it was on my older dual G4.
EricNau
Apr 25, 12:02 AM
The ACT test is like the SAT but for the middle of America. I got 36* and literally only studied the day before.
*weight my arguments posted on the Internet accordingly.
Long time no see. It's nice to have you back. :)
*weight my arguments posted on the Internet accordingly.
Long time no see. It's nice to have you back. :)
kingtj
May 16, 03:18 PM
drevvin: I don't know where you get your "facts" from, but this is utter B.S. according to everything my friends and I have experienced.
Other carriers are going to have just as much "network congestion" with the other smartphones they're starting to put on their systems (Android based platforms with "true web browsers", etc.). So if your statement was accurate, we'd see a surge of complaints from Verizon customers, since they got the HTC Hero and Incredible phones. We don't....
Furthermore, the dropped call issue has LONG been an issue for AT&T, no matter which phone you use with them! One of my friends had a Razr and a Blackjack phone on AT&T, and got an iPhone after that. He had the same number of call drops with any of the 3 phones while he was with them -- usually in the same places where their signal was inadequate.
Words like "horrible" are relative... What one person considers horrible, someone else will consider acceptable. But I think it's clear that AT&T is not one of the "better" providers. I have a laundry list of issues with them, including their latest screw-up ... issuing me a VISA rebate card that's not possible to activate, because they didn't set it up properly. (I'm supposed to enter the last 4 digits of my acct. number as my PIN to activate it by phone or over the web, but it won't accept them!) They're also notorious for screwing up my billing by not sending me a bill one month, and then billing me for 2 consecutive months - if I don't proactively sign into the web and pay them first. They're FAR more expensive than some of their competitors for basic voice service, despite the relatively lousy coverage. And even the rollover minutes are subject to cancellation under all sorts of conditions, including when you decide to go from a more expensive plan to a less expensive one or fail to use them up in a 1 year period of time.
An over-saturation of data usage on a cellular network should cause issues with poor DATA performance, but should have NO bearing on dropped calls on the VOICE side. I'd be relatively ok with occasional poor data performance, because that's of secondary importance to me, really. You can always retry a download or wait a little longer for an email to pull in. But the VOICE side needs to be pretty bulletproof. You can't recover from dropped calls without redialing the phone.... AT&T seems to be playing a lot of games of promising data network improvements in response to people's complaints of VOICE issues, hoping they're ignorant of the way the network works.... (Voice issues are more expensive for them to fix since it usually means new towers have to be put up, vs. possibly just increasing some back-haul bandwidth to an existing tower.)
Please note that non of the supposed "BETTER" carriers have the iphone congesting there network with psychotic amounts of data congestion especially in the larger cities like New York this is such a ******** biased statement and study that AT&T is having excessive dropped calls. You know I hope Verizon LLC does end up getting the iphone so they too can see exactly that the iphone is the cause of said congestion and dropped calls, and if you wanna poll the typical AT&T customer that doesn't use a iphone they don't see this issue. Its the fact that Apple who has been developing phones for 3 years now....3....people companies like Motorola, Nokia, LG, and others including HTC have been at this 10 or more years they know how to make a phone. 90 percent of the AT&T supposed dropped calls are from people using the Iphone, its not a AT&T thing as much as it is that apple has yet to perfect making phones like Motorola and Nokia who have been in the business since the beginning of cellphone technology have. So before you go spouting off that AT&T is a horrible provider maybe you should do some research into what type of handset most of these people are using when they have these supposed "EXCESSIVE" dropped calls and I bet most of them will answer Iphone.
Other carriers are going to have just as much "network congestion" with the other smartphones they're starting to put on their systems (Android based platforms with "true web browsers", etc.). So if your statement was accurate, we'd see a surge of complaints from Verizon customers, since they got the HTC Hero and Incredible phones. We don't....
Furthermore, the dropped call issue has LONG been an issue for AT&T, no matter which phone you use with them! One of my friends had a Razr and a Blackjack phone on AT&T, and got an iPhone after that. He had the same number of call drops with any of the 3 phones while he was with them -- usually in the same places where their signal was inadequate.
Words like "horrible" are relative... What one person considers horrible, someone else will consider acceptable. But I think it's clear that AT&T is not one of the "better" providers. I have a laundry list of issues with them, including their latest screw-up ... issuing me a VISA rebate card that's not possible to activate, because they didn't set it up properly. (I'm supposed to enter the last 4 digits of my acct. number as my PIN to activate it by phone or over the web, but it won't accept them!) They're also notorious for screwing up my billing by not sending me a bill one month, and then billing me for 2 consecutive months - if I don't proactively sign into the web and pay them first. They're FAR more expensive than some of their competitors for basic voice service, despite the relatively lousy coverage. And even the rollover minutes are subject to cancellation under all sorts of conditions, including when you decide to go from a more expensive plan to a less expensive one or fail to use them up in a 1 year period of time.
An over-saturation of data usage on a cellular network should cause issues with poor DATA performance, but should have NO bearing on dropped calls on the VOICE side. I'd be relatively ok with occasional poor data performance, because that's of secondary importance to me, really. You can always retry a download or wait a little longer for an email to pull in. But the VOICE side needs to be pretty bulletproof. You can't recover from dropped calls without redialing the phone.... AT&T seems to be playing a lot of games of promising data network improvements in response to people's complaints of VOICE issues, hoping they're ignorant of the way the network works.... (Voice issues are more expensive for them to fix since it usually means new towers have to be put up, vs. possibly just increasing some back-haul bandwidth to an existing tower.)
Please note that non of the supposed "BETTER" carriers have the iphone congesting there network with psychotic amounts of data congestion especially in the larger cities like New York this is such a ******** biased statement and study that AT&T is having excessive dropped calls. You know I hope Verizon LLC does end up getting the iphone so they too can see exactly that the iphone is the cause of said congestion and dropped calls, and if you wanna poll the typical AT&T customer that doesn't use a iphone they don't see this issue. Its the fact that Apple who has been developing phones for 3 years now....3....people companies like Motorola, Nokia, LG, and others including HTC have been at this 10 or more years they know how to make a phone. 90 percent of the AT&T supposed dropped calls are from people using the Iphone, its not a AT&T thing as much as it is that apple has yet to perfect making phones like Motorola and Nokia who have been in the business since the beginning of cellphone technology have. So before you go spouting off that AT&T is a horrible provider maybe you should do some research into what type of handset most of these people are using when they have these supposed "EXCESSIVE" dropped calls and I bet most of them will answer Iphone.
Peterkro
Mar 12, 08:45 PM
^^ It's hard not to veer from apocalypse to there's no problem,but I think a pragmatic view would be that there are serious problems (injecting seawater is a novel and DIY approach) but a meltdown is probably not on the cards,nevertheless they've got major problems,at least some core damage has happened but the reactors are shut down they've just got to get rid of the heat,so far so good.
New TEPCo press release:
http://www.tepco.co.jp/en/press/corp-com/release/11031304-e.html
* High Pressure Coolant Injection System of Unit 3 automatically stopped.
Reacent Post
New TEPCo press release:
http://www.tepco.co.jp/en/press/corp-com/release/11031304-e.html
* High Pressure Coolant Injection System of Unit 3 automatically stopped.
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